/* * FusionCharts Free v2 * http://www.fusioncharts.com/free * * Copyright (c) 2009 InfoSoft Global (P) Ltd. * Dual licensed under the MIT (X11) and GNU GPL licenses. * http://www.fusioncharts.com/free/license * * MIT License: http://www.opensource.org/licenses/mit-license.php * GPL License: http://www.gnu.org/copyleft/gpl.html * * Date: 2009-08-21 */ MovieClip.prototype.drawArc= function(x, y, startAngle, arc, radius, yRadius) { // ============== // x, y = center point of the wedge. // startAngle = starting angle in degrees. // arc = sweep of the wedge. Negative values draw clockwise. // radius = radius of wedge. If [optional] yRadius is defined, then radius is the x radius. // yRadius = [optional] y radius for wedge. // if yRadius is undefined, yRadius = radius if (yRadius == undefined) { yRadius = radius; } // Init vars var segAngle, theta, angle, angleMid, segs, ax, ay, bx, by, cx, cy; // limit sweep to reasonable numbers if (Math.abs(arc)>360) { arc = 360; } // Flash uses 8 segments per circle, to match that, we draw in a maximum // of 45 degree segments. First we calculate how many segments are needed // for our arc. segs = Math.ceil(Math.abs(arc)/45); // Now calculate the sweep of each segment. segAngle = arc/segs; // The math requires radians rather than degrees. To convert from degrees // use the formula (degrees/180)*Math.PI to get radians. theta = -(segAngle/180)*Math.PI; // convert angle startAngle to radians angle = -(startAngle/180)*Math.PI; // draw the curve in segments no larger than 45 degrees. if (segs>0) { // draw a line from the center to the start of the curve ax = x+Math.cos(startAngle/180*Math.PI)*radius; ay = y+Math.sin(-startAngle/180*Math.PI)*yRadius; //If we have more than 1 totalSlices, then we draw line to the center // Loop for drawing curve segments for (var i = 0; i